Ready-made worlds
Six presets: five with rules, catalogues and inhabitants already in place, and one empty for a setting of your own. The world is chosen once, when the game is created, and after that it runs on its own: factions divide territory, people remember meetings, the calendar counts days.
The Zone
The Chernobyl Exclusion Zone, spring 2012
Anomalies you pay for with your life, artefacts you get paid for, and factions dividing both. The second explosion happened in 2008; you walked in four years later.
The Masquerade
America in 1994, after dark
You died and did not leave. The cities are divided among the Kindred: the Prince holds the Camarilla, primogen bargain over blocks, anarchs recognise neither, and the Sabbat comes in from the edges. One law matters — mortals must not learn that you exist.
The Way of the Shinobi
Year 67 since the founding of Konoha
The world of the hidden villages, two and a half years after the failed Chunin Exams. Five Great Villages hold an uneasy truce, missions are ranked from weeding a garden to killing a man, and pairs in black coats walk the roads between countries.
Earth-616
2024, a world of people in masks
A world where the mask is a job. You decide what you are — mutant, altered, technologist, mystic, alien, deity or a person with no powers at all — and whose side you are on.
Astrea
Year 412 since the Founding of the Eris Empire
Anime fantasy with no apologies: an adventurers guild, a job board, a pile of races, a Demon King and dungeons not everyone walks out of.
Your Own World
A blank page and seven attributes
A world that does not exist yet. Seven basic attributes and nothing else: skills, resources, powers, catalogues, the calendar and the factions are yours to set up in the game settings.





